Every ability in Pokémon Sword & Shield. Click a specific ability to view all the Pokémon that can have it.
Name | Description |
The Pokémon makes it rain when it enters a battle. | |
Its Speed stat is boosted every turn. | |
Hard armor protects the Pokémon from critical hits. | |
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. | |
Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. | |
Its limber body protects the Pokémon from paralysis. | |
Boosts the Pokémon’s evasiveness in a sandstorm. | |
The Pokémon is charged with static electricity, so contact with it may cause paralysis. | |
Restores HP if hit by an Electric-type move instead of taking damage. | |
Restores HP if hit by a Water-type move instead of taking damage. | |
The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. | |
Eliminates the effects of weather. | |
The Pokémon’s compound eyes boost its accuracy. | |
The Pokémon is suffering from insomnia and cannot fall asleep. | |
The immune system of the Pokémon prevents it from getting poisoned. | |
Powers up the Pokémon’s Fire-type moves if it’s hit by one. | |
This Pokémon’s dust blocks the additional effects of attacks taken. | |
This Pokémon has its own tempo, and that prevents it from becoming confused. | |
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. | |
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. | |
This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping. | |
This Pokémon inflicts damage with its rough skin to the attacker on contact. | |
Its mysterious power only lets supereffective moves hit the Pokémon. | |
By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | |
Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. | |
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. | |
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | |
All status conditions heal when the Pokémon switches out. | |
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. | |
Boosts the likelihood of additional effects occurring when attacking. | |
Boosts the Pokémon’s Speed stat in rain. | |
Boosts the Pokémon’s Speed stat in harsh sunlight. | |
Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. | |
When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability. | |
Doubles the Pokémon’s Attack stat. | |
Contact with the Pokémon may poison the attacker. | |
The Pokémon’s intensely focused, and that protects the Pokémon from flinching. | |
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. | |
Prevents Steel-type Pokémon from escaping using its magnetic force. | |
Soundproofing gives the Pokémon full immunity to all sound-based moves. | |
The Pokémon gradually regains HP in rain. | |
The Pokémon summons a sandstorm when it enters a battle. | |
By putting pressure on the opposing Pokémon, it raises their PP usage. | |
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. | |
The Pokémon awakens from sleep twice as fast as other Pokémon. | |
Contact with the Pokémon may burn the attacker. | |
Enables a sure getaway from wild Pokémon. | |
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy. | |
The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. | |
The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. | |
The Pokémon can’t use a move if it had used a move on the previous turn. | |
Boosts the Attack stat, but lowers accuracy. | |
Contact with the Pokémon may cause infatuation. | |
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | |
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | |
Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. | |
The Pokémon may heal its own status conditions by shedding its skin. | |
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat. | |
The Pokémon’s marvelous scales boost the Defense stat if it has a status condition. | |
The oozed liquid has a strong stench, which damages attackers using any draining move. | |
Powers up Grass-type moves when the Pokémon’s HP is low. | |
Powers up Fire-type moves when the Pokémon’s HP is low. | |
Powers up Water-type moves when the Pokémon’s HP is low. | |
Powers up Bug-type moves when the Pokémon’s HP is low. | |
Protects the Pokémon from recoil damage. | |
Turns the sunlight harsh when the Pokémon enters a battle. | |
Prevents opposing Pokémon from fleeing. | |
The Pokémon is full of vitality, and that prevents it from falling asleep. | |
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. | |
A hard shell protects the Pokémon from critical hits. | |
Eliminates the effects of weather. | |
Raises evasiveness if the Pokémon is confused. | |
Boosts its Speed stat if hit by an Electric-type move instead of taking damage. | |
Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. | |
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches. | |
Boosts evasiveness in a hailstorm. | |
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. | |
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. | |
Boosts the Speed stat if the Pokémon’s held item is used or lost. | |
The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. | |
The stat changes the Pokémon receives are doubled. | |
Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. | |
Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. | |
Powers up punching moves. | |
Powers up moves of the same type as the Pokémon. | |
Maximizes the number of times multistrike moves hit. | |
Heals status conditions if it’s raining. | |
Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn. | |
Boosts the Speed stat if the Pokémon has a status condition. | |
Powers up moves if they become critical hits when attacking. | |
The Pokémon only takes damage from attacks. | |
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. | |
The Pokémon moves after all other Pokémon do. | |
Powers up the Pokémon’s weaker moves. | |
Prevents status conditions in harsh sunlight. | |
The Pokémon can’t use any held items. | |
Moves can be used on the target regardless of its Abilities. | |
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | |
Damages the attacker if it contacts the Pokémon with a finishing hit. | |
The Pokémon can sense an opposing Pokémon’s dangerous moves. | |
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. | |
When attacking, the Pokémon ignores the target Pokémon’s stat changes. | |
The Pokémon can use “not very effective” moves to deal regular damage. | |
Reduces the power of supereffective attacks taken. | |
For five turns, the Pokémon’s Attack and Speed stats are halved. | |
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. | |
Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. | |
The Pokémon gradually regains HP in a hailstorm. | |
Reduces the power of supereffective attacks taken. | |
The Pokémon summons a hailstorm when it enters a battle. | |
The Pokémon may gather Honey after a battle. | |
When it enters a battle, the Pokémon can check an opposing Pokémon’s held item. | |
Powers up moves that have recoil damage. | |
Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. | |
Steals an item from an attacker that made direct contact. | |
Removes additional effects to increase the power of moves when attacking. | |
Makes stat changes have an opposite effect. | |
Unnerves opposing Pokémon and makes them unable to eat Berries. | |
Boosts the Pokémon’s Attack stat sharply when its stats are lowered. | |
Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less. | |
May disable a move used on the Pokémon. | |
Sometimes heals an ally’s status condition. | |
Reduces damage done to allies. | |
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. | |
Doubles the Pokémon’s weight. | |
Halves the Pokémon’s weight. | |
Reduces the amount of damage the Pokémon takes while its HP is full. | |
Powers up special attacks when the Pokémon is burned. | |
May create another Berry after one is used. | |
Anticipates an ally’s attack and dodges it. | |
Raises one stat sharply and lowers another every turn. | |
Protects the Pokémon from things like sand, hail, and powder. | |
May poison a target when the Pokémon makes contact. | |
Restores a little HP when withdrawn from battle. | |
Protects the Pokémon from Defense-lowering effects. | |
Boosts the Pokémon’s Speed stat in a sandstorm. | |
Makes status moves more likely to miss. | |
Boosts move power when the Pokémon moves last. | |
Comes out disguised as the Pokémon in the party’s last spot. | |
The Pokémon transforms itself into the Pokémon it’s facing. | |
Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes. | |
Contact with the Pokémon changes the attacker’s Ability to Mummy. | |
The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. | |
Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. | |
Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. | |
Reflects status moves instead of getting hit by them. | |
Boosts the Attack stat if hit by a Grass-type move instead of taking damage. | |
Gives priority to a status move. | |
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. | |
Inflicts damage on the attacker upon contact with iron barbs. | |
Changes the Pokémon’s shape when HP is half or less. | |
Boosts the accuracy of its allies and itself. | |
Moves can be used on the target regardless of its Abilities. | |
Moves can be used on the target regardless of its Abilities. | |
Protects itself and its allies from attacks that limit their move choices. | |
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. | |
Restores HP as well when the Pokémon eats a Berry. | |
Halves the damage from physical moves. | |
The Pokémon steals the held item of a Pokémon it hits with a move. | |
Protects the Pokémon from some ball and bomb moves. | |
Boosts the Sp. Atk stat sharply when a stat is lowered. | |
The Pokémon’s strong jaw boosts the power of its biting moves. | |
Normal-type moves become Ice-type moves. The power of those moves is boosted a little. | |
Prevents itself and ally Pokémon from falling asleep. | |
The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield. | |
Gives priority to Flying-type moves when the Pokémon’s HP is full. | |
Powers up aura and pulse moves. | |
The Pokémon passes its item to an ally that has used up an item. | |
Powers up moves that make direct contact. | |
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. | |
Contact with the Pokémon lowers the attacker’s Speed stat. | |
Powers up each Pokémon’s Dark-type moves. | |
Powers up each Pokémon’s Fairy-type moves. | |
The effects of “Aura” Abilities are reversed to lower the power of affected moves. | |
Boosts the Defense stat when hit by an attack. | |
The Pokémon cowardly switches out when its HP becomes half or less. | |
The Pokémon, sensing danger, switches out when its HP becomes half or less. | |
Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move. | |
The Pokémon’s attacks become critical hits if the target is poisoned. | |
Doubles the damage dealt to the target’s replacement if the target switches out. | |
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. | |
Powers up Steel-type moves. | |
Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. | |
Boosts the Pokémon’s Speed stat in a hailstorm. | |
The Pokémon uses its moves without making contact with the target. | |
All sound-based moves become Water-type moves. | |
Gives priority to a healing move. | |
Doubles the Pokémon’s Speed stat on Electric Terrain. | |
When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. | |
Once per battle, the shroud that covers the Pokémon can protect it from an attack. | |
The Pokémon can poison the target even if it’s a Steel or Poison type. | |
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. | |
Damages the attacker landing the finishing hit by the amount equal to its last HP. | |
Powers up ally Pokémon’s special moves. | |
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | |
Contact with the Pokémon lowers the attacker’s Speed stat. | |
The Pokémon copies the Ability of a defeated ally. | |
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | |
Changes the Pokémon’s type to match the memory disc it holds. | |
Turns the ground into Electric Terrain when the Pokémon enters a battle. | |
Turns the ground into Psychic Terrain when the Pokémon enters a battle. | |
Turns the ground into Misty Terrain when the Pokémon enters a battle. | |
Turns the ground into Grassy Terrain when the Pokémon enters a battle. | |
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | |
Reduces the amount of damage the Pokémon takes while its HP is full. | |
Reduces the power of supereffective attacks taken. | |
Boosts the Pokémon's Attack stat when the Pokémon enters a battle. | |
Boosts the Pokémon's Defense stat when the Pokémon enters a battle. | |
Changes the Pokémon's type to the type of the move it's about to use. | |
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | |
When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. | |
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. | |
Bounces back only the stat-lowering effects that the Pokémon receives. | |
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. | |
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. | |
Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. | |
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. | |
The Pokémon creates a sandstorm when it's hit by an attack. | |
The Pokémon is protected by ice scales, which halve the damage taken from special moves. | |
Ripens Berries and doubles their effect. | |
The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails. | |
Just being next to the Pokémon powers up moves. | |
Changes the Pokémon's type depending on the terrain. | |
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. | |
Powers up ally Pokémon's Steel-type moves. | |
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | |
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. | |
Boosts the Pokémon's Attack stat but only allows the use of the first selected move. | |
If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered. | |
Protects the Pokémon and its ally Pokémon from being poisoned. | |
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. | |
When the Pokémon is brought into battle, any stat alterations of allies are removed | |
At the start of each turn, this Pokémon has a 30% chance of moving first in the Speed Priority Bracket | |
The Pokémon can deal damage with moves that make physical contact, even if the target is protected. | |
Powers up Electric-type moves. | |
When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. | |
When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. | |
By releasing stench when attacking, this Pokémon may cause the target to flinch. | |
Boosts its Sp. Atk stat every time a Pokémon faints. | |
Powers up Dragon-type moves. |
This page was last updated on October 25th, 2020, 02:39 AM