Abilities

Every ability in Pokémon Sword & Shield. Click a specific ability to view all the Pokémon that can have it.

Name

Description

Drizzle

The Pokémon makes it rain when it enters a battle.

Speed Boost

Its Speed stat is boosted every turn.

Battle Armor

Hard armor protects the Pokémon from critical hits.

Sturdy

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Damp

Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.

Limber

Its limber body protects the Pokémon from paralysis.

Sand Veil

Boosts the Pokémon’s evasiveness in a sandstorm.

Static

The Pokémon is charged with static electricity, so contact with it may cause paralysis.

Volt Absorb

Restores HP if hit by an Electric-type move instead of taking damage.

Water Absorb

Restores HP if hit by a Water-type move instead of taking damage.

Oblivious

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Cloud Nine

Eliminates the effects of weather.

Compound Eyes

The Pokémon’s compound eyes boost its accuracy.

Insomnia

The Pokémon is suffering from insomnia and cannot fall asleep.

Immunity

The immune system of the Pokémon prevents it from getting poisoned.

Flash Fire

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

Shield Dust

This Pokémon’s dust blocks the additional effects of attacks taken.

Own Tempo

This Pokémon has its own tempo, and that prevents it from becoming confused.

Suction Cups

This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.

Intimidate

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Shadow Tag

This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping.

Rough Skin

This Pokémon inflicts damage with its rough skin to the attacker on contact.

Wonder Guard

Its mysterious power only lets supereffective moves hit the Pokémon.

Levitate

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Effect Spore

Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.

Synchronize

The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.

Clear Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Natural Cure

All status conditions heal when the Pokémon switches out.

Lightning Rod

The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

Serene Grace

Boosts the likelihood of additional effects occurring when attacking.

Swift Swim

Boosts the Pokémon’s Speed stat in rain.

Chlorophyll

Boosts the Pokémon’s Speed stat in harsh sunlight.

Illuminate

Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.

Trace

When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.

Huge Power

Doubles the Pokémon’s Attack stat.

Poison Point

Contact with the Pokémon may poison the attacker.

Inner Focus

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

Water Veil

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

Magnet Pull

Prevents Steel-type Pokémon from escaping using its magnetic force.

Soundproof

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Rain Dish

The Pokémon gradually regains HP in rain.

Sand Stream

The Pokémon summons a sandstorm when it enters a battle.

Pressure

By putting pressure on the opposing Pokémon, it raises their PP usage.

Thick Fat

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Early Bird

The Pokémon awakens from sleep twice as fast as other Pokémon.

Flame Body

Contact with the Pokémon may burn the attacker.

Run Away

Enables a sure getaway from wild Pokémon.

Keen Eye

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

Hyper Cutter

The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

Pickup

The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.

Truant

The Pokémon can’t use a move if it had used a move on the previous turn.

Hustle

Boosts the Attack stat, but lowers accuracy.

Cute Charm

Contact with the Pokémon may cause infatuation.

Plus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Minus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Sticky Hold

Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.

Shed Skin

The Pokémon may heal its own status conditions by shedding its skin.

Guts

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

Marvel Scale

The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.

Liquid Ooze

The oozed liquid has a strong stench, which damages attackers using any draining move.

Overgrow

Powers up Grass-type moves when the Pokémon’s HP is low.

Blaze

Powers up Fire-type moves when the Pokémon’s HP is low.

Torrent

Powers up Water-type moves when the Pokémon’s HP is low.

Swarm

Powers up Bug-type moves when the Pokémon’s HP is low.

Rock Head

Protects the Pokémon from recoil damage.

Drought

Turns the sunlight harsh when the Pokémon enters a battle.

Arena Trap

Prevents opposing Pokémon from fleeing.

Vital Spirit

The Pokémon is full of vitality, and that prevents it from falling asleep.

White Smoke

The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

Shell Armor

A hard shell protects the Pokémon from critical hits.

Air Lock

Eliminates the effects of weather.

Tangled Feet

Raises evasiveness if the Pokémon is confused.

Motor Drive

Boosts its Speed stat if hit by an Electric-type move instead of taking damage.

Rivalry

Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.

Steadfast

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

Snow Cloak

Boosts evasiveness in a hailstorm.

Gluttony

Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.

Anger Point

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Unburden

Boosts the Speed stat if the Pokémon’s held item is used or lost.

Heatproof

The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.

Simple

The stat changes the Pokémon receives are doubled.

Dry Skin

Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

Download

Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.

Iron Fist

Powers up punching moves.

Adaptability

Powers up moves of the same type as the Pokémon.

Skill Link

Maximizes the number of times multistrike moves hit.

Hydration

Heals status conditions if it’s raining.

Solar Power

Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.

Quick Feet

Boosts the Speed stat if the Pokémon has a status condition.

Sniper

Powers up moves if they become critical hits when attacking.

Magic Guard

The Pokémon only takes damage from attacks.

No Guard

The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

Stall

The Pokémon moves after all other Pokémon do.

Technician

Powers up the Pokémon’s weaker moves.

Leaf Guard

Prevents status conditions in harsh sunlight.

Klutz

The Pokémon can’t use any held items.

Mold Breaker

Moves can be used on the target regardless of its Abilities.

Super Luck

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Aftermath

Damages the attacker if it contacts the Pokémon with a finishing hit.

Anticipation

The Pokémon can sense an opposing Pokémon’s dangerous moves.

Forewarn

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

Unaware

When attacking, the Pokémon ignores the target Pokémon’s stat changes.

Tinted Lens

The Pokémon can use “not very effective” moves to deal regular damage.

Filter

Reduces the power of supereffective attacks taken.

Slow Start

For five turns, the Pokémon’s Attack and Speed stats are halved.

Scrappy

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.

Storm Drain

Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.

Ice Body

The Pokémon gradually regains HP in a hailstorm.

Solid Rock

Reduces the power of supereffective attacks taken.

Snow Warning

The Pokémon summons a hailstorm when it enters a battle.

Honey Gather

The Pokémon may gather Honey after a battle.

Frisk

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Reckless

Powers up moves that have recoil damage.

Flower Gift

Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.

Pickpocket

Steals an item from an attacker that made direct contact.

Sheer Force

Removes additional effects to increase the power of moves when attacking.

Contrary

Makes stat changes have an opposite effect.

Unnerve

Unnerves opposing Pokémon and makes them unable to eat Berries.

Defiant

Boosts the Pokémon’s Attack stat sharply when its stats are lowered.

Defeatist

Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less.

Cursed Body

May disable a move used on the Pokémon.

Healer

Sometimes heals an ally’s status condition.

Friend Guard

Reduces damage done to allies.

Weak Armor

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Heavy Metal

Doubles the Pokémon’s weight.

Light Metal

Halves the Pokémon’s weight.

Multiscale

Reduces the amount of damage the Pokémon takes while its HP is full.

Flare Boost

Powers up special attacks when the Pokémon is burned.

Harvest

May create another Berry after one is used.

Telepathy

Anticipates an ally’s attack and dodges it.

Moody

Raises one stat sharply and lowers another every turn.

Overcoat

Protects the Pokémon from things like sand, hail, and powder.

Poison Touch

May poison a target when the Pokémon makes contact.

Regenerator

Restores a little HP when withdrawn from battle.

Big Pecks

Protects the Pokémon from Defense-lowering effects.

Sand Rush

Boosts the Pokémon’s Speed stat in a sandstorm.

Wonder Skin

Makes status moves more likely to miss.

Analytic

Boosts move power when the Pokémon moves last.

Illusion

Comes out disguised as the Pokémon in the party’s last spot.

Imposter

The Pokémon transforms itself into the Pokémon it’s facing.

Infiltrator

Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.

Mummy

Contact with the Pokémon changes the attacker’s Ability to Mummy.

Moxie

The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.

Justified

Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

Rattled

Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.

Magic Bounce

Reflects status moves instead of getting hit by them.

Sap Sipper

Boosts the Attack stat if hit by a Grass-type move instead of taking damage.

Prankster

Gives priority to a status move.

Sand Force

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Iron Barbs

Inflicts damage on the attacker upon contact with iron barbs.

Zen Mode

Changes the Pokémon’s shape when HP is half or less.

Victory Star

Boosts the accuracy of its allies and itself.

Turboblaze

Moves can be used on the target regardless of its Abilities.

Teravolt

Moves can be used on the target regardless of its Abilities.

Aroma Veil

Protects itself and its allies from attacks that limit their move choices.

Flower Veil

Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

Cheek Pouch

Restores HP as well when the Pokémon eats a Berry.

Fur Coat

Halves the damage from physical moves.

Magician

The Pokémon steals the held item of a Pokémon it hits with a move.

Bulletproof

Protects the Pokémon from some ball and bomb moves.

Competitive

Boosts the Sp. Atk stat sharply when a stat is lowered.

Strong Jaw

The Pokémon’s strong jaw boosts the power of its biting moves.

Refrigerate

Normal-type moves become Ice-type moves. The power of those moves is boosted a little.

Sweet Veil

Prevents itself and ally Pokémon from falling asleep.

Stance Change

The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.

Gale Wings

Gives priority to Flying-type moves when the Pokémon’s HP is full.

Mega Launcher

Powers up aura and pulse moves.

Symbiosis

The Pokémon passes its item to an ally that has used up an item.

Tough Claws

Powers up moves that make direct contact.

Pixilate

Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

Gooey

Contact with the Pokémon lowers the attacker’s Speed stat.

Dark Aura

Powers up each Pokémon’s Dark-type moves.

Fairy Aura

Powers up each Pokémon’s Fairy-type moves.

Aura Break

The effects of “Aura” Abilities are reversed to lower the power of affected moves.

Stamina

Boosts the Defense stat when hit by an attack.

Wimp Out

The Pokémon cowardly switches out when its HP becomes half or less.

Emergency Exit

The Pokémon, sensing danger, switches out when its HP becomes half or less.

Water Compaction

Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.

Merciless

The Pokémon’s attacks become critical hits if the target is poisoned.

Stakeout

Doubles the damage dealt to the target’s replacement if the target switches out.

Water Bubble

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

Steelworker

Powers up Steel-type moves.

Berserk

Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

Slush Rush

Boosts the Pokémon’s Speed stat in a hailstorm.

Long Reach

The Pokémon uses its moves without making contact with the target.

Liquid Voice

All sound-based moves become Water-type moves.

Triage

Gives priority to a healing move.

Surge Surfer

Doubles the Pokémon’s Speed stat on Electric Terrain.

Schooling

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

Disguise

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

Corrosion

The Pokémon can poison the target even if it’s a Steel or Poison type.

Queenly Majesty

Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.

Innards Out

Damages the attacker landing the finishing hit by the amount equal to its last HP.

Battery

Powers up ally Pokémon’s special moves.

Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

Tangling Hair

Contact with the Pokémon lowers the attacker’s Speed stat.

Receiver

The Pokémon copies the Ability of a defeated ally.

Beast Boost

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

RKS System

Changes the Pokémon’s type to match the memory disc it holds.

Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

Psychic Surge

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

Misty Surge

Turns the ground into Misty Terrain when the Pokémon enters a battle.

Grassy Surge

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

Full Metal Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Shadow Shield

Reduces the amount of damage the Pokémon takes while its HP is full.

Prism Armor

Reduces the power of supereffective attacks taken.

Intrepid Sword

Boosts the Pokémon's Attack stat when the Pokémon enters a battle.

Dauntless Shield

Boosts the Pokémon's Defense stat when the Pokémon enters a battle.

Libero

Changes the Pokémon's type to the type of the move it's about to use.

Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

Cotton Down

When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.

Propeller Tail

Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

Mirror Armor

Bounces back only the stat-lowering effects that the Pokémon receives.

Gulp Missile

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

Stalwart

Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

Steam Engine

Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.

Punk Rock

Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.

Sand Spit

The Pokémon creates a sandstorm when it's hit by an attack.

Ice Scales

The Pokémon is protected by ice scales, which halve the damage taken from special moves.

Ripen

Ripens Berries and doubles their effect.

Ice Face

The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.

Power Spot

Just being next to the Pokémon powers up moves.

Mimicry

Changes the Pokémon's type depending on the terrain.

Screen Cleaner

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

Steely Spirit

Powers up ally Pokémon's Steel-type moves.

Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Wandering Spirit

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

Gorilla Tactics

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.

Neutralizing Gas

If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.

Pastel Veil

Protects the Pokémon and its ally Pokémon from being poisoned.

Hunger Switch

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.

Curious Medicine

When the Pokémon is brought into battle, any stat alterations of allies are removed

Quick Draw

At the start of each turn, this Pokémon has a 30% chance of moving first in the Speed Priority Bracket

Unseen Fist

The Pokémon can deal damage with moves that make physical contact, even if the target is protected.

Transistor

Powers up Electric-type moves.

Chilling Neigh

When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.

Grim Neigh

When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.

Stench

By releasing stench when attacking, this Pokémon may cause the target to flinch.

SoulHeart

Boosts its Sp. Atk stat every time a Pokémon faints.

Dragons Maw

Powers up Dragon-type moves.

This page was last updated on October 25th, 2020, 02:39 AM